FPS Template (Construct 3)
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Version 1.1.1: Last updated 25.AUG.2022
WASD to move, space to jump. Left mouse to shoot. Shift to run.
Please post feedback, suggestions, or bugs you find.
This version is a complete revision to the previous version! The code is cleaner, there are far less bugs, and it is easier to spin off a unique project of your own from this template. Change logs will appear for all new versions.
Status | In development |
Category | Assets |
Rating | Rated 4.8 out of 5 stars (4 total ratings) |
Author | Miasma Geek |
Made with | Construct |
Tags | FPS, fps-platformer, Project template |
Download
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Click download now to get access to the following files:
FPS Template.c3p 1.4 MB
Development log
- Version 1.1.1Aug 25, 2022
- Changelog for 1.0.2Feb 12, 2022
- Changelog for 1.0.1Feb 09, 2022
- Changelog for FPS Template 1.0.0Feb 08, 2022
Comments
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Nice
Can you please share screenshot of the code? I can not open your file in my Construct 3 for some reason. Thanks!
Hey, figured out a bug that was really apparent, basically, if you jumped onto a platform while moving, it would push you out, or if you were below a platform and jump, it would also push you out. I figured out a fix, all you have to do is give the solid enable/disable some wiggle room. 10 seems to work fine.
Thank you for your post! Is this on the most recent version as well? I believe this was an issue with the first build, but I rewrote the whole project. Please let me know!
Yes, it's on the most recent version.
Sorry, I just saw this. I went and tested it and that is definitely an issue still. I'm adding your fix to the next update, and I am crediting you for the fix in the project files. Thank you!
Are you currently updating Among Us SP? It's really cool of a fan to recreate a game, even more recreating it the way they like
Your bullet system is wonky. To make it shoot perfectly in the center of your aim at any angle give your bullets an x, y, and z variable and on left click set those to 3dcamera.look x, y, and zelevation and subtract those by self. x, y, zelevation. You can divide the instance variables by a local variable to set bullet speed. Also for every tick set bullet xyz and add self by those 3 instance variables. Using 3dcamera.look is a much better solution. Im !!! in the construct discord if you need help.
I will check it out later today. I just finished all the work I'm doing on it for now. I'm posting an update rn as well if you'd like to check it out. I adjusted the bullet system, but I never fixed the issue, so I have a bit more to do on it later. Thank you for your post!